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Response to: NG's 30th Anniversary Game Collab! Posted March 21st, 2025 in Collaboration

At 3/20/25 06:19 PM, Drzootsuit wrote:As always, if anyone needs any voice acting, I'm willing to go to bat!

edit: objectively funny thing to post 4 days before the deadline, my brain works awesome good, I'm so good at reading and processing inmformation


All good, it's actually just a few days before the pitch is due, not the games! But we actually have a section of the Collab dedicated to VAs soon, they'll be reading the story made as part of @Jamriot 's Literature Collab! More info here.


NG's 30th Anniversary Game Collab! Posted January 11th, 2025 in Collaboration

Hey Newgrounds! Remember this classic project?

Turns out that time is linear - that means that we get to do it again, but better than ever! You may have seen posts by @Whirlguy and @Mantis for the Audio and Art collabs respectively, and this post has everything you need to know for the Game Collab. This project will have a hub dedicated to minigames, and we're looking for submissions!


-- THE GIST --

As the main game will be playable on both mobile and desktop, your minigame can only use mouse/touch-based input. There's plenty to be inspired by - Are you making a classic shooter? A dressup game? A point and click adventure? An escape game? The Tankmas ADVENTure games also have some fun minigames.


Your game will also be expected to have some relevance to Newgrounds history. Feel free to do some exploring and show some love for characters that haven't been seen in a while!


-- THE TECH --

The project is being built in Godot V3.5.2, rendered in OpenGL ES 2.0. Any submissions made must be compatible. This example project has what you need to get started, including required components.


You’ll find a scene object titled “NG30thGameTemplateConnector”, containing the script “NG30thGameTemplate”. This object must be in your scene! It serves as a connector between the full game and your minigame, ensuring that input is tracked properly, your game is loaded/unloaded as necessary, and you have access to Newgrounds API features such medals, high scores, and cloud saves (note that API functionality is enabled only when your minigame is integrated back into the main game; think of the API functions as placeholders). The NG30thGameTemplate.cs script contains detailed documentation on the functions you have available. Additionally, this connector gives you the flexibility to code your game in either GDScript or C#.


You’ll be relying on the script for input. Do not use Godot’s InputEvent functionality to handle this, as it won’t interface well when implemented in the final game. The script has you covered, including functionality to check where the mouse was pressed, if a sprite was pressed, and if the mouse is currently held down. The example project shows some of these functions in action; the pong paddles can be moved by holding down and dragging anywhere on the screen, and the example sprite detects when it’s clicked.


Note that your final game will also be displayed in a 16:9 window, regardless of the player’s screen size. Below are examples of how your game could look on an ultrawide monitor or on a mobile screen:


iu_1334308_2762886.webp

iu_1334309_2762886.webp

(Mobile users will also have the option to rotate their screen for landscape orientation)


See how there's a Newgrounds-themed frame around the game in both those screenshots? With your game, you’ll be asked to submit some artwork that will be used as a frame in the same way. I recommend low contrast art. Remember, the frame will adapt to the screen’s size, so most of the image will spill off the edges. This is intended - it’s not meant to be the star of the show, your game is!


-- I WANNA JOIN! WHAT NEXT? --

If you’re intending to submit a game, please reach out to me on here or Discord (my username there is Intrapath as well) early on. Be descriptive in your pitch, outlining details such as gameplay, what assets you’ll be making, the game’s scope, and who else you intend to collab with. You may also need to be flexible if someone else has already submitted a similar game idea: one of our goals is to have a variety of game types, and we can’t have that if there are 3 quiz games! Get the go-ahead before you start developing. I’ll be tracking games already in development here.


Your prior experience will also play a big part in getting your game approved. Someone who has completed several small games will have a much better chance of getting approval than someone presenting big, grand ideas without the experience to back it up. If your game is approved, I’ll check in with you frequently to ensure development is going smoothly. 


As far as the content of your game, use the content submission guidelines. In short: don't be a dick. Oh, and... nothing that would net us an A rating here, eh?


Lastly: if you’re not experienced in Godot, but have proven experience in other platforms (i.e. Flash, Unity), please feel free to still pitch your game to me! Godot is fairly easy to pick up (especially coming from Unity), and I’d be happy to help guide you while developing your game. I’ve worked with both those platforms before, and can help you transition.


-- DEADLINES --

Game pitches will be due by March 24th, 2025 at 11:59 PM EST.

Final game submissions will be due by May 25th, 2025 at 11:59 PM EST.


Now, who's ready to make some awesome minigames?

Response to: Pixel Day and 2025 Event Plans! Posted January 7th, 2025 in NG News

All awesome stuff to hear, really excited to see what 2025 brings!


Don't think I'll be able to make anything new for the Flash Jam this year, but for anyone reading: if you need help figuring out any of the NGAPI features in AS2 (especially the level sharing API), please let me know! I did a lot of research on it for games like Tidying Up and I'd love to see what cool stuff people can make with it.


Also really excited for the 30th anniversary of NG. @Whirlguy got the ball rolling with the audio collab, but anyone who enjoyed the 20th anniversary collab...



Will have something big and awesome to look forward to very soon!


Response to: Monthly Voting Overhaul: Mobile, Art & Music! Posted August 25th, 2024 in NG News

Loving the mobile-friendly changes to the monthly voting system! That was actually the last major part of the site that was still on the 2012 layout, wasn't it?

Response to: New Calendar! Posted July 22nd, 2024 in NG News

I did really like being able to see the day of the week that certain events were on in the last calendar, but I'm digging the colors in the new one for telling which events are for what at a glance.


I've also really been feeling the overhauls to the back-end, or at least I got the placebo effect. I feel like my feed is loading a hell of a lot faster.

Response to: Feed Update - Ignore Reviews Per Project Posted May 14th, 2024 in NG News

But half the joy of seeing reviews for gigantic collabs is seeing the ABSURD responses they get!

Response to: Looking for Newgrounds Favicons Posted April 1st, 2024 in Programming

And if you need the icon in blue to match the other ones, this .svg should work for you.

Response to: Flash Forward 2024! Posted February 24th, 2024 in NG News

Don't think I'll have the capacity to make a whole entry this year, but if anyone needs either a support artist (VFX, in betweens, BGs, UI, that sort of thing) or needs help with the NG API for AS2, let me know. I remember struggling a bit with the level sharing API for Tidying Up last year, so I'm happy to help anyone in the same boat this time around.

Response to: Happy Pixel Day! Posted January 23rd, 2024 in NG News

Happy Pixel Day, everyone! All the art I've seen so far has been awesome!

Response to: Best of December 2023! Posted January 7th, 2024 in NG News

Congrats to each of the winners! Awesome month, and an awesome way to cap off the year. Speaking of the year ahead... any chance the FNF Tankmen shirt gets its small size restocked sometime, @TomFulp ? Us pint-sized folk want to represent!

Response to: 2023 Year-End Recap! Posted December 31st, 2023 in NG News

Man, absolutely crazy how many collabs/contests there were this year! I knew there were a lot but I didn't really get a sense of it until seeing them all laid out like this. Plus, the QoL updates were nice, especially for the Playlists and Art Portal. Excited to see where things go next!

Response to: Merry Christmas / Happy Holidays! Posted December 25th, 2023 in NG News

Merry Christmas!!!

Response to: Wiesi, 1977-2023 Posted November 17th, 2023 in NG News

Fuck, this hits really hard. Wiesi was one of my biggest inspirations in the NG scene. RIP.

Response to: The NGTV Christmas Collab Posted November 8th, 2023 in Collaboration

I'm down to join in if anyone needs a support artist for things like backgrounds, line cleanup, in betweening, etc!

Response to: Invitation to Submit to The Newgrounds Writing Anthology 2 Posted October 3rd, 2023 in Writing

At 10/3/23 04:20 AM, nineVoltable wrote:I would love to know too... I have a short story I could submit!


I think it would probably be too late for this project, but I do know that @Jamriot has been hosting writing jams and has a writing Discord server if you're looking to share stories!

Response to: Art Portal: Multi-Art and Multi-Author! Posted October 2nd, 2023 in NG News

Man, this is seriously awesome. I didn't realize this was going to be such a major overhaul. Some of my personal faves here are seeing the Art Portal properly integrated into the Project System, scheduled publishing, and custom thumbnails. :D

Response to: Summer Fest, Alien Hominid HD and Too Many Browser Tabs Posted August 29th, 2023 in NG News

Summer Fest was such an awesome time, I loved it.


And yooo, I had no idea The Behemoth is going to be at PAX! I'm going this Saturday, I'll swing by FOR SURE!

Response to: Happy Clock Day 2023! Posted August 15th, 2023 in NG News

Don't forget to get out there and vote 5 on everything, folks! Gotta keep tradition up!

Response to: Coming Up Next Posted May 20th, 2023 in NG News

I'd love to see the rounded CD design with the hole stick around, but a good compromise to let people see the art in full could be to show the square thumbnail on the submission page. Maybe there could even be a few viewing options, like the square icon, the CD icon, and the CD icon spinning, I think this was an option way back in 2012 or so.

Response to: Flash Forward 2023 Winners Posted May 13th, 2023 in NG News

This was awesome to be a part of! Thanks so much, and congrats to everyone involved! For folks that get the chance, I'd recommend checking out some of the jam entries that weren't mentioned here too. These two are some of my personal stand-outs, they really tap into the style that made me fall in love with NG years ago:



Response to: Happy Pico Day! Posted May 6th, 2023 in NG News

Happy Pico Day, everyone! Loving the site wallpaper artwork. Pico Day's always great for finding some new desktop wallpapers, too!

Response to: Flash Forward Jam 2023 Posted April 19th, 2023 in NG News

Quick question: If a team uploads their game on time, I figure content updates (i.e. new levels, new characters, etc) for the submission after the deadline *and* before the entries can be judged would be against the rules, since you're basically getting an unfair advantage by enhancing the game after the deadline. Are hotfixes/bug fixes okay though, if players find bugs the devs weren't aware of? Kinda like the rules for the mobile jam back in August?

Response to: NG Fests 2023 Short Story Contest! Posted April 15th, 2023 in Writing

Been a while since I've written, this was a great chance to get back into the swing of it! Can't wait to read everyone's stories. Here's my submission: "Savoring the Ostrich Garnish".

Response to: Happy Clock Day! Posted April 1st, 2023 in NG News

Wow, traveling ahead in time 4+ months saved me a lot on rent! Thanks, team!

Response to: General and Politics Posted March 23rd, 2023 in NG News

At 3/23/23 10:59 AM, EyeballEarth wrote:WELL that sucks, one of the reasons I found this place so appealing is the old internet vibes it has inclidung the BBS, especially the general section. I hope this isn't an indicator of further 'modernizing' the site and making it less and less interactive like it's a sad and regrettable trend everywhere else on the internet. Discord, or any real time chat, isn't a viable replacement for forum discussion by virtue of being faster and things going out of sight much faster. It's sad to see forums become more and more obscure.
I don't know about the incidents and reasons behind the scenes for this decision but I hope it's warranted and not some shit like cushioning the site for wimpy twitter newcomers or to reduce controversial topics in order to attract investors or something like that.


Pretty much all my thoughts exactly. I'll admit I haven't been in General (and *especially* not Politics) for ages, but it's one of those things that you don't realize that you take for granted until it's gone. At least for me. For what it's worth, I doubt it has anything to do with attracting investors. I know this is going back a ways, but I want to say around 10 (maybe closer to 12) years ago, Tom got an offer for the site from an investor, under the condition they would get rid of some of the site's more controversial content, stuff like the Dead Baby Dress Up saga. I imagine it would've looked like when Kongregate got bought out by Gamestop. Anyway, Tom asked Newgrounds folks what they thought, and it was a resounding "no". The fact he even bothered consulting with the site - probably knowing their response ahead of time - goes a long way in showing his integrity. There's been plenty of evidence as to how NG just gets harder and harder to maintain as time goes on, even with sudden increases in popularity (i.e. Friday Night Funkin', Amogus). TL;DR - It sucks but it probably has more to do with a lack of resources than neutering the site for investors.

Response to: Treasure Hunt 2023! Posted February 16th, 2023 in NG News

Digging through some of my faves, found a few things I think would qualify for this!


Audio:

I think Bertn1991 seriously goes under the radar when it comes to his music. It was hard choosing which tracks of his to pitch, but I think these two highlight his style pretty well.



Art:

A handful of other artists that I think deserve a spotlight:



Movies:

Can't go wrong with Newgrounds toons about stoners and crackheads.




Games:

Some games I think went under the radar the first time they came around!



Response to: Flash Forward Jam 2023 Posted February 1st, 2023 in NG News

Thought that this would be good to see for anyone using AS3 with the Newgrounds API. I set up a project to use the API's Level Sharing service, and it worked perfectly well on Flash Player 9. With Ruffle, though, I got a bunch of statements saying that features weren't implemented (i.e. allowDomain, allowInsecureDomain, loadPolicyFile, weak keys for Dictionary).


My understanding is that this means these AS3 functions just aren't working yet in Ruffle, but they might be added someday. Is that right or am I misinterpreting it? @TomFulp @Mike


iu_884779_2762886.webp

Response to: Happy Pixel Day! Posted January 23rd, 2023 in NG News

Happy Pixel Day, everyone! I love Maowling's banner art, it looks killer!

Response to: Pixel Day is January 23rd! Posted January 3rd, 2023 in NG News

Can't wait! I'm got a piece I'm in the early stages on, but also wanted to say that if any musicians need some cover/icon art for their chiptune entries on the Audio Portal, I'm down to whip up some pixel art for 'em!

Response to: 2022 Year-End Recap! Posted December 29th, 2022 in NG News

This has been my favorite year on NG in ages! Some of my personal faves from the events here are the Mobile Game Jam, the API updates, the new art viewer, and the Summer Lovin' Jam! Disappointed to hear about the site losses, but I guess it is what it is. Fingers crossed that the Super Amazing Deluxe AAA etc etc version of FnF from that Kickstarter helps out in some way.


Super excited for the new year though, especially Flash Forward!!