If that's the right term
trying to give the effect of a bunch of spotlights off in the distance, but can't seem to figure out how to realistically fade them
any tips?
If that's the right term
trying to give the effect of a bunch of spotlights off in the distance, but can't seem to figure out how to realistically fade them
any tips?
I don't quite understand what you're referring to, but I'll try to help.
Using gradients is essential for creating spotlights and points of light. The further away the light is, the more opaque it must be.
The starting point where the light begins must be the brightest, and as it goes down, it diminishes and becomes larger and more transparent.
The point on the ground where the light hits must be highlighted with a slight reflection. Here, I tried to create two examples.
I hope this helps
RK
At 3/27/25 10:26 AM, VinityAryimin wrote:I don't quite understand what you're referring to, but I'll try to help.
Using gradients is essential for creating spotlights and points of light. The further away the light is, the more opaque it must be.
The starting point where the light begins must be the brightest, and as it goes down, it diminishes and becomes larger and more transparent.
The point on the ground where the light hits must be highlighted with a slight reflection. Here, I tried to create two examples.
I hope this helps
EXACTLY what i was looking for, thank you !!
At 3/27/25 10:26 AM, VinityAryimin wrote:I don't quite understand what you're referring to, but I'll try to help.
Using gradients is essential for creating spotlights and points of light. The further away the light is, the more opaque it must be.
The starting point where the light begins must be the brightest, and as it goes down, it diminishes and becomes larger and more transparent.
The point on the ground where the light hits must be highlighted with a slight reflection. Here, I tried to create two examples.
I hope this helps
If anyone wants to understand this more quantitatively, it's called the Inverse-Square Law.