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How to draw light diffusion?

91 Views | 3 Replies
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If that's the right term

iu_1374861_12349704.png

trying to give the effect of a bunch of spotlights off in the distance, but can't seem to figure out how to realistically fade them

any tips?


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Response to How to draw light diffusion? Mar 27, 2025


I don't quite understand what you're referring to, but I'll try to help.

Using gradients is essential for creating spotlights and points of light. The further away the light is, the more opaque it must be.


The starting point where the light begins must be the brightest, and as it goes down, it diminishes and becomes larger and more transparent.

The point on the ground where the light hits must be highlighted with a slight reflection. Here, I tried to create two examples.

iu_1374875_24700523.webpiu_1374876_24700523.webpiu_1374877_24700523.webpiu_1374878_24700523.webpiu_1374879_24700523.webp


I hope this helps


RK

BBS Signature

Response to How to draw light diffusion? Mar 27, 2025


At 3/27/25 10:26 AM, VinityAryimin wrote:I don't quite understand what you're referring to, but I'll try to help.
Using gradients is essential for creating spotlights and points of light. The further away the light is, the more opaque it must be.

The starting point where the light begins must be the brightest, and as it goes down, it diminishes and becomes larger and more transparent.
The point on the ground where the light hits must be highlighted with a slight reflection. Here, I tried to create two examples.


I hope this helps


EXACTLY what i was looking for, thank you !!


BBS Signature

Response to How to draw light diffusion? Mar 28, 2025


At 3/27/25 10:26 AM, VinityAryimin wrote:I don't quite understand what you're referring to, but I'll try to help.
Using gradients is essential for creating spotlights and points of light. The further away the light is, the more opaque it must be.

The starting point where the light begins must be the brightest, and as it goes down, it diminishes and becomes larger and more transparent.
The point on the ground where the light hits must be highlighted with a slight reflection. Here, I tried to create two examples.


I hope this helps


If anyone wants to understand this more quantitatively, it's called the Inverse-Square Law.


BBS Signature