ah
i couldnt be screwed to read the whole tutorial at the beginning, so i don't really know if the game is good or not, only that the tutorial is way too damn long.
ah
i couldnt be screwed to read the whole tutorial at the beginning, so i don't really know if the game is good or not, only that the tutorial is way too damn long.
I'm sorry, but I could not get into this. I think it may just be because it reminds me of an RPG, which I'm not a fan of. There have been ones I've loved, but I just didn't care for this. It just seemed too boring. I could not get the hang of it. I mean, I guess it was presented in a pretty nice way.
The music wasn't bad. There just did not seem to be anything unique about this. Maybe my brother, who used to stock groceries, could get into this. Speaking of which, I hope he does well at that job fair today. Anyway, it really isn't for me.
This is ridiculous. I can't keep up with the speed of each day. Needs to be able for time to stop while you order inventory and place it, THEN progress through the day. Would also be nice to have variety in employees, random events, ect.
I found this very boring and a little too small in size for all that you seemed t want to do with it. A bigger size and maybe a series of actual tutorials instead of reading a lot of screens would help.
-_-' Grrrrr....
Grrrrrr.... I couldn't get the ppl to goto the isle I put stuff in... >:(
10 violents cause I want to kill the stupid customers...
You should add a chainsaw killing if the ppl don't buy anything, and really you should make more time, and the ppl go thru each isle instead of going in to random isles.
I'm not sure you understood this game. You should play "Final Defense" (another one of our games). That has lots of violence ;)