Lacks substance
You stand there and mash "a". I beat the game without looking at it once. That's kinda poor.
Lacks substance
You stand there and mash "a". I beat the game without looking at it once. That's kinda poor.
Badger Badger Badger....
As most people have pointed out already, the game is repetitive but at least fun in its way. However, I will not be biased towards that since the game isn't a big ass project like some many other games here in NG (hope i don't offend the game or the maker by saying that) so its meant to have all that simplicity of smacking down those teams.
A difficulty setting would have been nice, like a Hard or VERY HARD mode for those people who want a ridiculous challenge.
I do like the forcibly picked weapon you have to get whenever you get to a different floor as a means to provide a little more challenge. Finishing a floor with that crowbar and getting to the next floor with good hopes in picking the long ranged ones such as the Katana or the Trident.
I do praise on the appearance of the Badgers with their respective music as you fight them. That one really surprised me.
Meh.
Looks like somebody copied Portal Defenders' homework and missed out the bits that made it make enjoyable, because this is just Portal Defenders minus being challenging, and missing lots of its content.
The gameplay would've been more fun if the enemies had tactics beside "Walk right at him." because I spent most of my time on the game standing with my back to a wall and giving my fingers a workout by spamming 'A', the shield button is pointless can just walk through you and attack you from behind when you take the shield off.
I did like the bits in the elevator where you randomly pick a weapon to fight with, the only problem is that the weapons aren't very varied and most of them aren't ranged enough to attack them without them invading your personal space first.
Long story short, didn't enjoy it myself because it's just Portal Defenders but with less stuff, but people would enjoy it for the mindless fun value I suppose, which I personally didn't get.
Disappointing
The graphics are very nicely done, and the animation is decent. The music is alright, but kind of annoying and no song is really memorable. The sound effects are very basic and sometimes I noticed hitting an enemy with no sound effect for making contact.
The gameplay of course is the main point of the game. This is where the real letdown is. This is just a copycat of Portal Defenders, with different graphics and more slide in the main character. It's also a lot easier. I wish the weapon you got said something about its damage/knockback/weight just so that you knew they were different... As it is I suspect they actually aren't different, especially as a lightsaber makes the same whacking sound effect. The keys are, at times, somewhat slow to respond. Characters also get knocked down way too often... Enemies should get knocked down around 4 or 5 times before they die, while the main character should fall down about 3 or 4 times before he or she dies. Another thing that bugged me is the strategy is the exact same for every level. Rush enemy, spam attack, done. There were no bosses early on that required you to block, and I couldn't even jump! No good combos to use, either. The hitTest is also very stingy, and if by some miracle you manage to die, you have to redo the same (boring) levels all over again. No checkpoints, and no way to recover health. I wouldn't mind if the levels were fresh and entertaining, but they're not.
This is basically just another game that BoMToons puts out, except there's now a different person who made almost the exact same game engine, and someone else did the graphics. Whoop de doo.
hum hum...
it's very easy but the story is funny