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Reviews for "A Tale of Colours"

Once I got the hang of the controls, which took about 3 minutes, I blew through this game missing only one secret achievement.

No replay value though. Had fun anyway.

Cool game, pretty fun for a quick run. But the medals are broken. I didn't get a single one, which disappointed me slightly. I found no bugs though, so it seems like you weeded those out. Good work dude.

Great game. There was a bug that trapped me in between the walls in the cave but i escaped after jumping around in the corner a bunch of times. I collected all medals but one. What's the secret medal? I gave you five stars so help a brutha out.

Its a great game and concept, but like people have said there are bugs. I will overlook those with my score since the game is just so great. I would like to state that yes, there does seem to be a bug where the terrain and sprites are outlined along with hit boxes after you enter the gnome airship. However, they do not seem to appear every time, but they do persist after leaving the ship. As far as the flying upward glitch, I don't know what to say since it happened to me in the cave and not near water. Finally, the save lag glitch doesn't so much seem to be from saving, but from pressing up near a save point and then anywhere else afterwards for some time. The saving lag bug does not seem to persist for long but does seem to be able to recur. Five stars for you for a combination of great game play and nostalgic artwork.

P.S. I have no comment for sound and music since i usually play games on my computer with the sound off, so I'm sorry for the lack of input there.

seems like an interesting game, and was for the time i played it, but it could be better.

- the movement is really annoying; it's super slow to just walk and its faster to just jump everywhere.
- after the gnome ship there are lines around everything... hitboxes?
- the disappearing branches are really hard to see, especially when they're half hidden by the foliage e__e
- i dont know if it's just me, but what's the point of the save points if you have to jump through everything again just to get back to your previous spot? sure its nice not having to go and hit all the gongs again, but it'd be nice if we could spawn at our previous save point....