At 4/15/25 09:30 PM, KittyhawkMontrose wrote:At 4/15/25 08:17 PM, TinyFieryOphanim wrote:Lineless, airbrushed style!
๐ซ No AI is used in my art. Progress pictures for these drawings are here and here!
Wow, this is trippy awesome! Now this is Surrealism! I love the colors and airbrushing. You got some good imagination there. ๐
Aw thanks so much!!
At 4/8/25 07:06 AM, BlueMonday1984 wrote:Officially...probably not. Man infamously bristled at shooting cops in GTA V (archive link if/when Twitter dies), I suspect he'll balk at large-scale blasphemy. Not to mention he'll hate being reminded that child abuse is bad whilst playing.
Unofficially, he's attracted to old memes like flies are to shit, so he's probably all over it.
He better not have been playing as Trevor. Trevor may be a bit of a nutjob but he doesn't like racists and there's a mission where he gets rid of a bunch of them even after he was told he'd get paid absolutely nothing in return
At 4/15/25 05:06 PM, ZekeWatson wrote:At 4/15/25 02:53 PM, MeatclownDX wrote:At 4/6/25 04:05 PM, bonehead0 wrote:whats some weirdly specific thing u like in games?Water in ps2 and gamecube games. For some reason water just looked so satisfying during those consoles.
For me it's mode 7 or the FX chip 3D on snes
Gamecube water > Switch 2 water
Look at how much more colourful Super Mario Sunshine is. Wow!
Unrealistic water. I miss the Gamecube and Wii era for this. Water on modern consoles seems to be rendered using realistic water shaders which accurately refract and reflect based on the lighting and surrounding objects. But there was just something oddly charming about swimming in a colorful, translucent texture, knowing that water was essentially handcrafted. It was dream like in a way, and the Unreal Engine esque generic water just doesn't look remotely as satisfying.
The water in Pikmin 3, a much older game compared to its 2023 successor, was peak whereas in Pikmin 4 it's rendered in the typical Unreal Engine fashion and kind of looks like glass.
With global illumination being everywhere now, I can't help but see that the shaded portions of objects are less...well, shaded. I miss seeing that contrast!
Just unrealistic/cartoony shaders in general.
That glossy shader era of the 2000's.
Low res but very smooth/soft looking textures that are brightly coloured
This really varies depending on the artist but I don't mind it, even if those comments are a bit bare I still cherish each comment I get. I have a lineless airbrushed style that's colourful, and with how many people there are around my style is bound to look like many other people's styles through statistics alone
At 4/15/25 04:14 PM, TheBrainHellScape13 wrote:At 4/15/25 11:38 AM, TinyFieryOphanim wrote:This is Goodie! He's a mischievous biblically accurate angel who enjoys wrecking havoc and eating demons. The first drawing is his larval (baby) form, the second one is his adult form! ๐
๐ซ No AI is used in my art. Progress pictures for these drawings are here and here!
Omg peak you can draw.
Aw thank you so much!! I'm really happy you like them!
I love Tears of the Kingdom but did they really have to make the wing last only a few seconds? It makes no sense for wings to break after only a few seconds of flying. If the intention was to prevent players from getting to the sky islands quickly, then they oversaw the fact that you can just attach two fans to a steering stick to create a hoverbike. Wings feel SO much more satisfying to control
One of the first mods I installed for TOTK was one that allows wings to last much longer LMAO
Completing Pikmin 1 in 7 in-game days.
Work in progress of a little familiar spirit
Awesome! Been busy lately with offline stuff so I haven't had too much time for drawing but I recently started a new drawing and it's HUGE! Also the creature that's the focus of the drawing was definitely not Korok-inspired
The thread is rated Mature, so maybe this one of a biblically accurate seraphim beast that I call FURRED BEAST!
๐ซ No AI is used in my art. Progress pictures and more for this drawing are HERE!
This drawing of a wounded angel is another one I'd consider weird since...well, biblically accurate angels are quite weird! It's also one of the oldest drawings I've ever posted online ๐
Jasper Batt Jr because the amount of times I got thrown out of a window...
Minecraft.
At 3/22/25 02:26 PM, Thetageist wrote:At 3/22/25 01:53 PM, TinyFieryOphanim wrote:I already did this hehe. Here's my biblically accurate angel OC Goodie in his larval form! ๐
๐ซ No AI is used in my process. Progress pictures for these drawings are here and here!
And here he is as an adult!
Holy hell, thatโs amazing. What a neat creature.
Thank you so much!!
Most notable one I can think of is GTA V which I got 6-7 months ago. I know I'm super late LMAO
Also RDR2!
This is gonna sound super cliched but Super Mario Bros 3 music. I only played the SNES version though so I don't even know if it counts...
I've been wanting to create a 3D game for so long. Being the only girl in class I'd make these little games at home and during IT class I'd bring in a flash drive with the games on it and show them to my teacher who was really impressed. I'm already over the main obstacle which is knowing how to program. It's just finding the time! ๐
To answer the question, my indie game would ideally be a 3D arcade rail shooter kind of game where you play as my biblically accurate angel character, Goodie. Just flying around shooting demons and gobbling them up. Maybe you could play as other biblically accurate angels too. I'm strangely drawn to how older 3D games of the Gamecube/Dreamcast/PS2 era looked so the art direction would be based on that!
Honestly I just wish more indie devs tried to emulate the Dreamcast or Gamecube look. Don't get me wrong, the PS1's graphics were charming in a really odd way, but so were the Dreamcast and Gamecube graphics! I notice they were oddly shiny compared to the more modern graphics trends.
This is highly subjective but right now for me it's tied between the Gamecube, PS2 and Nintendo Switch. So many good games on all of those consoles!
I dunno but it bugs me too, especially when the game is capped at 30 FPS too so the motion blur is somehow more pronounced. Pikmin 1 had some motion blur, and whenever I'm playing it on an emulator I use the code to disable it.
Hi! ๐
I wouldn't call that design simple, in fact it's actually quite complicated! Honestly when it comes to animation, the notion of simplexity has always seemed right to me. Your character should have a silhouette that is immediately recognizable, but shouldn't have too many design aspects that they're difficult to animate with!
Been busy lately with offline things. Honestly I've been long overdue for a break haha. Has anyone got travelling on vacation on their mind lately? I've got Australia, New Zealand, Ireland, Mauritius, Greece, and more on my list!
Enjoyment! ๐ I have such a fun time drawing, but I only draw when I am specifically motivated to draw, which results in gaps sometimes!
Super Mario Sunshine! I love that game so much and it's tied with Galaxy in terms of my favourite 3D Mario game ever and quite possibly my favourite Mario game in general
I'd say it isn't, because one of the core problems with AI generated imagery is that consistency isn't it's strong point. It looks 3D modelled and rendered to me.