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Reviews for "Moroni's March"

Too many glitches!

While it's fun to tell your guys to do sadistic things, there's far too many glitches/exploits/technicalities in the game.

-Some people will randomly sink into the earth and go back and forth like they're spazzing out or something (then eventually die.)
-At higher speed settings, it's possible for people to climb cliffs they otherwise couldn't climb.
-There doesn't seem to be a "stop" function, even if an action would normally provoke them to stop (such as falling a significant distance when digging earth). An improvised method was to demote the freak.
-If you killed off someone and they leave behind a corpse next to where Senines would be, you could opt to retry, then select the panning tool and cause an "earthquake". The corpse from earlier will pick up the Senines for you!
-Time runs independently from the game until you either fail or finish.
-The speed of the people doing tasks isn't affected by the adjustable speed, while regular walking is affected.
-The physics engine needs tweaking in general, since by shaking the screen, I've managed to get someone inside the cavern in the first level (I've failed much more often than I succeeded though =/.)

While the game is looking good so far, I refuse to play it all the way through due to so many gameplay issues.

BoMToons responds:

Hey, that was a really good review. I can tell you spent some serious time putting this thing through the ringer. Most of the stuff you've mentioned has been fixed in the version awaiting NG staff review. Check it out on my site (see my profile) to see the improved version right away. The new version lets you pan using the arrow keys, has shortcuts built into the 1,2, and 3 keys for quick skill assigning, stops the main timer when it should, lets you press "p" to pause and check out a level at your leisure, lets you press 0 and then click a troop to return him to normal walking, and cleans up a lot of the panning issues that plagued my earlier version. The corpses collecting senines was a bug I deliberately left in because I think it's kinda cool.

Please check it out on my site and email me your thoughts: info @ bomtoons .com

I really like it, but......

the game is serious fun for the first two levels. Really awesome, a great idea, nice graphics and sounds, and the game play is a wonderful.

However, the bugs in this game really need ironing out.

* when I try to create land more than once in a level the two will randomally join together with a straight line, normally confining my men and ruining everything

* wizards automatically combust at the begining of each level

* troops fall through the floors

It really took away my fun from this stragegy game, and I really like my stragegy games.

Bar that, excellent work! PLEASE FIX!

BoMToons responds:

Working on the land thing. Wizard thing should be fixed now. Falling through floors should be a little better now.

News flash!

This game is 100% glitch free!
T!hs gane is 100^ gl!tuh fraa!
7h!5 94!3 !5 lOOo/o *ERROR - TOO MANY GLITCHES*

But in all seriousness, I encountered glitches so frequently that it simply ruined the game for me. Units were constantly falling through the floor, builders are building crooked (that one has something to do with pausing, via arrows, "p", the hand tool, or any other means), units are walking over/through blockers, warriors never stop attacking, and many other things. I realize that some of these things may be beyond fixing - after all, Flash wasn't designed to be a high-performance gaming engine. Still, if you can fix those bugs, the game would be much more enjoyable.

Brilliant Ideas, terrible execution

It really had the lemmings thing going... but there was just too much to get in the way. You have too much direct control over your minions and yet too little... and the bugs in the engine just destroy the experience.

OK game

that was ok but just wasn't very interesting. Good Idea though,it was just the game was to slow paced for me.