don't mind the wobbly game concept, but the controls are so unbelievably finnicky. This isn't fun as much as it is frustrating.
don't mind the wobbly game concept, but the controls are so unbelievably finnicky. This isn't fun as much as it is frustrating.
Arm is too short, half the time the ingredients fall too far from the anvil. Also I hate that making the wrong weapon does 0 damage, it should do less than the right one, but not none.
+ funny concept
+ love the art style
+ great music
- even after reading the controls page, can't get a grip on gameplay
- few balancing issues with weapons later on
- I get what you were going for though
+ Could be improved with a practical tutorial
Controls are to hard
Eh, tried each control scheme, and they were all terrible.