yeah i cant do sh*t
edit: ok, its good, but without a way to scrap whats on the anvil wastes time and your pretty much screwed if you mess up (unless im being an idiot and havent found a way to do that yet)
yeah i cant do sh*t
edit: ok, its good, but without a way to scrap whats on the anvil wastes time and your pretty much screwed if you mess up (unless im being an idiot and havent found a way to do that yet)
You probably like games by Bennett Foddy, huh?
There are some glaring issues with the game, and no, they're not about the controls (the game is purposely designed to be wonky), but everything that supports (or rather, doesn't support) its core mechanic.
First, the balance: the game tries to trick you into thinking that giving the soldiers requested weapons is the best way to defeat enemies, and that's completely wrong. Even with 0 damage, an armed soldier stops the enemy on its tracks, which in turn gives you more time to arm more soldiers. This means that the best tactic is to craft weapons in advance, so the soldiers will take their weapon right after they ask for it, which defeats the whole point of this mechanic. There is no "try to get the parts you need", only "how many times you'll be able to deal with crappy controls without failure?", and it's pretty disappointing.
Next, the window issue. The mouse controls use RMB to grab, but since all the parts are near the game border, the player has a high enough chance to click off the window, triggering context menu (I've done it a lot). In the best case scenario, the player will click off menu, closing it (and losing some precious time), but he also may accidentally click on the menu, triggering refresh or going to previous page. Not only it's infuriating, but also resets all your progress, forcing you to kill all the bosses again. And for whatever reason the game does not allow you to use LMB for movement and Space for grab at the same time.
The game also crashes on the 4th boss for me. Since I spin my arm like crazy, sending soldiers instantly, they start stacking on each other when the boss gets close to the castle. I checked the console when the game crashed, and it had stacking objects errors. This completely blocks me from clearing the game, which is sad, I would like to see the ending.
Now, for the good parts. I like the pixel aesthetics and most sounds (except 3rd and 4th bosses), the music is a bit repetitive, but still enjoyable. The game is also absolutely hilarious to watch - the blacksmith flailing his hand around while a streamer suffers in frustration is a sight to behold.
I'll check the crash of the 4th boss, not sure what happened there.
As you provided an extensive review, allow me to explain a bit my relationship with gamedev.
I enjoy hard games since I was a kid, but I have never been a good player, every game seemed too difficult, when I grew up I started to beat games but I kinda lost the feeling of the challenge that I got when the games were like Contra or Fzero, so I started to like games with artificial difficulty, (foddy games alongside others, yes)
This is my first contact with releasing a game and as it was for a gamejam, the time spent in the making of all the elements were minimal. I agreed with my artistic partner to make a hard broken wonky game and every complain about the controls makes me really happy.
Thank you very much for playing the game, this is about the experience playing and the inducing rage rather than the game itself, but I hope you had fun.
It's pretty good, the controls get finnicky when you press more than two keys however and I honestly can't get a grip on the gameplay
The handles were very hard to distinguish for me, spear was clear, but wich one was sword or axe? no idea.
his hand starts to move so much better when its the wrong weapon