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Reviews for "Wigglesmith"

Giant so hard

Pretty good game, its fun. My only complaint with the controls are that the collisions with the hand on the anvil sometimes send your hand spiraling uncontrollably and make it 100x more difficult to play.

I encountered an issue when the 2nd boss reached the castle where the game crashed (althought the music kept playing, im not really sure what happened)

Nice concept, but controls are too difficult.

It's an interesting concept. I guess the idea was to make you feel out of control, but then coupling that with the necessity for precision, it made the game more frustrating than fun.

The controls wouldn't be bad if not for the arm feeling like it isn't going where you want it to go. I ended up sticking with keyboard after trying to see if the mouse controls would make it any better, but no, they didn't. It makes it seem like the game controls were designed for touch controls (just going by the control scheme presented in the description), but then keyboard/mouse controls were an afterthought. Once I got the hang of just spinning the arm clockwise, I was able to beat the game relatively easily. It would be nice to be able to swipe a wrong part off of the anvil (can you even do that? I didn't try it) so if I accidentally dropped a wrong part on the anvil, I'd just send it through with whatever to get to the next weapon.

kukiol responds:

Thank you for your comment! The controls were designed for the purpose of being a weird and clunky inaccurate experience due to the theme of the game jam it was made for.
Both mouse and touch controls are actually worse to control than the keyboard and gamepad alternatives. Once you got the hang of it, the game its pretty straightforward.

good game, great concept, could probably even work as full steam release if expanded upon and improved, but I feel like it would be better if you could use the mouse, also there isn't really much incentive to give the knights the exact weapons they ask for.
still a cool game tho